Friday, October 21, 2011

Experimental Plan Notes

1. Experiment Title: Zombie Tag (?). It's a zombie game where the whole class can participate and get involved and interact. This event will make the 1 hour event time pass by quick and fast.
2. Experiment Scenario: The basic focus of the experiment is to create a game that people can interact with by shooting zombies hidden in a maze contained in one giant building.
3. The Experiment Mechanics: Everyone will enter a maze that contains zombies hidden within but the location of each will be unknown. The maze will be contained in one giant building and the challenge is to complete the goal that will be assigned on arrival. Everyone will have to stay alert at all times on look out for zombies as they try to find a way to complete the goal. For defense, people are armed with a gun that can defeat the zombie eventually.
4. SL Location: Sandbox
5. Roles: There will be 2 teams in this game: the zombie team and the human team. The roles will be divided in class and our group members will lead each team. Both teams will be wearing a health meter that decreases when damaged. No one is guaranteed to walk out alive.
6. Role Assignments:
Mari- scripting zombie
Jessie- clothing
Michael Yra- GPS system/maze
Michael Nardo- scripting/maze
Our roles are flexible because we help each other out.
The class will be able to participate in the game since the goal is to defeat zombies.
7. Assets Provided:
There will be a box containing all items (gun, outfit, health meter) before entering the maze.
8. Participant preparation: An outfit will be provided on arrival and everything will be contained inside a box that everyone will have access to.


****Later on I will be covering***
9. FEEDBACK SURVEY - LINK TO SURVEYMONKEY FEEDBACK SURVEY
Every Experiment's feedback SurveyMonkey Survey BOTH in the experiment (in the form of a self-identifying, scripted object) AND linked from their experiment PLAN post on their blog.

10. STANDARD DETAIL FEEDBACK FORMS - will be distributed by Jane. You will gather, digest, include in report.

11. PRODUCTION PLAN - DESCRIBE IN A SHORT PARAGRAPH
We want to get as much experiential information as possible while expending the least amount of effort in production. Research SL locations and assets to see if there are already existing resources you can use. Streamline the design of everything you create, delete unnecessary and potentially distracting details. This is not a game graphics or programming course - just designing and coordinating the activities well will take effort.

12. EXPERIMENT REVIEW REPORT/PRESENTATION
You will post a review report on your experiment that includes documentation gathered, survey feedback, and observational information. This will be posted on your blog(s) and form the core of a presentation to the class for discussion.

Monday, October 10, 2011

My Interests in DAI 627 (or exploring new possibilities in Second Life)

Seeing that I'm the only fine arts student in the virtual worlds design class, what I'm looking towards my interests in creating something unique/different in virtual worlds is to create a new form of media, whether it be big, small, or something of a deviation to a previous medium or form of technology, it doesn't matter as long as it's a fresh idea.

Currently, my interests is towards location-based media, since I'm taking an art class that focuses on the art and theory of locative media. [1] Like this class, it's a studio-based class where students explore the tools and impact of this emerging medium, where students can bring in and share ideas, including their creative endeavors. Compared to the virtual worlds class here, the curriculum is more structured and rigid, where our work seems to be the focus on one particular tool.

When I heard about this class at first from the late Steve Wilson, former head of the Conceptual Information Arts program, he suggested that since I was interested in exploring digital media or video games, I was suggested to take this class, but then took a shot at making CIA my area of study, since they too focused on the theory of new media.

As time passed by, my interests have started to changed dramatically, due to my student and personal life, I felt that I didn't need to focus on projects or create art that would likely loot myself the "big bucks" or a job with good pay (maybe something that'll keep me financially stable).

I guess my interests in exploring virtual worlds seems a bit vague here, but one of my goals of getting something out of this class is not to just play around Second Life and do nothing other than that for the whole semester (which is what I've honestly been doing lately, but throwing ideas has been helping me lately [2]). I want to create a fantastic work of art that I can be proud of that is in the realm of non-tangible space rather than an art gallery, for example.

References: